FAQ: Battlelords of the 23rd Century, 7th Edition - Science Fiction Roleplaying Game
For the most up-to-date information about the status of our project, check our project updates on Kickstarter!

Why play Battlelords?

Why Battlelords? I’m going to assume you’re already familiar with role playing games. If you’re not, check out your local game store and talk to someone at the store. You can usually find an opportunity to be a part of the audience around a game group so you can learn and see what it is like. So why Battlelords? We love it! The top two things I highlight when telling people about the game are flexibility and the rich background. Let’s talk about flexibility first.

Flexibility I like variety. I want to be able to run a combat heavy game one session, and maybe a roleplaying heavy game the next session. Similarly, sometimes I’ll run a game that pushes the plot and maybe the next I’ll let the players explore.

Let’s walk through some examples. I’ve had a game group buy a starliner and run a business. Ever run a cruise line in a game? Ever protect a starliner from pirates while making sure the passengers have no idea that attack is imminent?

During a different campaign, I ran a storyline involving a rift run. What is a rift run you ask? It’s exploring a planet from an alternate dimension or parallel universe that can be reached by traveling through a rip in the fabric of space-time. The team was charged with finding a planet in a rift and bringing back any technology they could find. They explored and found a security gate manned by a high tech robot guard. The guard attacked them and combat ensued. Fortunately team survived the combat. Well most of them survived. Then the team had to figure out how to drag the technology and their wounded back to the ship so they could get medical attention. The survivors made it back and made a lot of money in the process. High-risk work and high reward pay.

Another setting the game encourages is corporate espionage. Perhaps the team has to figure out how to sneak into a facility or ship and acquire something (information or something of value) then escape. Ideally, the team escapes without notice. On the other hand, they could have been set up to fail by a boss trying to cover their tracks. If the team figures out they’ve been set up before they die, they might change their plans from completing the mission to getting revenge on their double-crossing employer!

A quick note for the strategic gamer. For those of us that like games like wargames, you’ll find something to love in Battlelords. The personal combat system allows players to get highly tactical, particularly with the highly customizable armor and myriad of weapon choices. There’s a weapon for each defense and a defense for each weapon. Creating a structured team that can work together can be half the fun. A well-balanced team is one where each member plugs a hole in the team’s defenses, while also providing a unique offensive capability against a particular defense that might employed by an opponent. Play style in this type of gaming has more roleplaying than in a wargame, while also having a lot of the customization and strategy wargamers are familiar with. There are over a dozen of weapon systems, each with specific characteristics. There are dozens and dozens of options to customize armor. The playtest document will give you a peek at some of the variety we have in Battlelords.

Background Let’s change gears about talk about the background material in the Battlelords books. There’s a lot of material so I’ll highlight some of the big picture elements. We have an alliance composed of alien species and they don’t all get along. Each species knows that they need help to survive and if they don’t participate in the Alliance, then billions of their species may perish. At the game level this is reinforced through roleplaying of the interspecies tensions. For example, it wasn’t that long ago when the Eridani and Phentari were at war. A team with Eridani and Phentari members will have a tension between those characters due to decades of hatred, and that can provide for some great roleplaying opportunities throughout the game. In addition, the entire book is laced with dark humor and irony, which is both entertaining and helps to lessen the impact of the sometimes brutally realistic futuristic combat.

Layered on that backdrop are mystery, conspiracy, and the Machiavellian maneuvers of the Mutzachan leadership. Why are they giving away so much technology to humans? What happens if the Arachnids are defeated? Will the Mutzachans still support humanity? Come to think of it, why do humans get such special treatment by the Mutzachans? What really started the war leading to the invasion by the Arachnids? Are the Mutzachans telling the whole truth? Is it possible that the Anarchist Rebellion Movement (aka ARM) is exposing facts that the Alliance doesn’t want to come out? The members of ARM say they are trying to expose what they believe is the real truth to the citizens of the Alliance. Are the anarchists just a group of crazy people in a cult led by a mad scientist? Perhaps they are… or maybe they are onto something. There are so many more stories to highlight than I have space for, but universe of Battlelords is rich and filled with opportunities for your characters to become heroes. Imagine the possibilities then pick up the playtest rules and try it out.

Last updated: October 17, 2017 11:43

Pledge X only ships US, can I get it shipped to country Y?

We have options for outside of US. There are some pledges which show US only by mistake. If you want the print copy (or any pledge containing the print copy), then check our shipping FAQ entry. See the FAQ for where we ship. Please note that Russia and Brazil are definitely NOT possible. Also note that if we DON’T have a location, Please ask, we may have that information but didn’t realize we’d have a backer OR we will check to see what is possible.

Last updated: September 22, 2017 14:06

Do we ship worldwide?

YES! With a few exceptions we ship worldwide. Euro based upon exchange rate on 20/9/2017. All shipping will be calculated from GBP for international shipping at this time. The exchange rates will likely be different at the date of shipping and we can’t guarantee what the exchange rate will be. Please note that international shipping costs are IN ADDITION to your pledge amount. Shipping will be collected by BackerKit after the kickstarter ends. Also note, that if you purchase a 4 book bundle, that shipping rates will be approximately four times larger than the rate quoted below. Listed shipping times begin after our fulfillment house in the UK receives the books from our printer and begins to ship them to individual backers. Please don’t hesitate to contact us with any questions. Thank you for your support!

Here’s the Shipping for Europe: Destination Euro GBP Transit Time (Working Days) United Kingdom € 9.12 £8.00 2-3 Working Days Austria € 13.68 £12.00 3-6 Working Days Belgium € 12.54 £11.00 3-6 Working Days Bulgaria € 15.96 £14.00 3-6 Working Days Czech Republic € 15.96 £14.00 3-6 Working Days Denmark € 13.68 £12.00 3-6 Working Days Estonia € 15.96 £14.00 3-6 Working Days Finland € 15.96 £14.00 3-6 Working Days France € 13.68 £12.00 3-6 Working Days Germany € 11.40 £10.00 3-6 Working Days Hungary € 15.96 £14.00 3-6 Working Days Ireland € 13.68 £12.00 3-6 Working Days Italy € 14.82 £13.00 3-6 Working Days Latvia € 15.96 £14.00 3-6 Working Days Lithuania € 15.96 £14.00 3-6 Working Days Luxembourg € 14.82 £13.00 3-6 Working Days Netherlands € 12.54 £11.00 3-6 Working Days Poland € 18.24 £16.00 3-6 Working Days Portugal € 14.82 £13.00 3-6 Working Days Romania € 15.96 £14.00 3-6 Working Days Slovakia € 15.96 £14.00 3-6 Working Days Slovenia € 14.82 £13.00 3-6 Working Days Spain € 13.68 £12.00 3-6 Working Days Sweden € 18.24 £16.00 3-6 Working Days

For now, our best pricing for other locations: CANADA CA$26.56 £16.00 7 to 12 Working Days Japan ¥2,275.20 £15.00 5 to 7 Working Days Australia AUD 35.35 £21.00 5 to 7 Working Days NZ NZD 3,8.62 £21.00 5 to 7 Working Days

Last updated: September 22, 2017 14:06

Will 7th Edition be backwards compatible with prior editions?

Yes. For the most part you should be able to convert older editions to be compatible with 7th edition. We will be releasing a conversion guide.

Last updated: October 17, 2017 11:43

Who are your artists?

I’m glad you asked! We have a group of wonderfully talented artists. We are ecstatic to have found them and privileged to have their help with this project. They are, in alphabetical order:

Wayne Barlow Mark Bulahao Annamaria Caciagli Ray Hedman Samuel Kamby Kiki “Kay Kay” Kurnia Mark Maxwell Michael Osadciw Leonardo Sá Jhomar Soriano Quico Vicens Carlos Villas

Last updated: October 17, 2017 11:43

What Species will be present in the 7th edition?

There is some unintended confusion due to the playtest rules as to what will be present in the new edition. The short answer is everything in the sixth edition AND three new species. Playable species present in the 6th edition per the table of contents:

Chatilian Cizerack Eridani Gen-Human Human Mazian Mutzachan Orion Phentari Python Ram Python Zen (Tza Zen) Rigeln

Playable species in the 7th edition: Chatilian Cizerack Eridani Gen-Human Human Mazian Mutzachan Orion Phentari Python Ram Python Zen (Tza Zen) Rigeln

AND adding: Fott Goola Keen

Last updated: October 17, 2017 11:43

What's in the book?

15 ALIEN SPECIES TO PLAY Diminutive and easily annoyed Chatilians who possess telepathic and empathic powers. The feline-like Cizeracks, possessed of amazing speed and agility. The militaristic Eridani with their samurai-like Swordsaint warriors. The Fott. Human-rabbit hybrids created as the galaxy’s biggest practical joke. The insect-like Goola who are mechanics extraordinaire. They can also fly! Humans. We are now the most populous and productive of all the Alliance members. Our distant relatives; the mischievous, entrepreneurial, and adventurous Orions. The stealthy Keen. Capable of gliding, sticking to walls, and becoming nearly invisible. The Shape shifting blobs known as the Mazians can impersonate just about anyone. The architects of the Alliance, the pint-sized Mutzachans are ancient, supremely intelligent, and can manipulate energy with a thought. With their cunning exceeded only by their cruelty, the squid-like Phentari are not to be trifled with. The huge, lizard-like, amphibious aliens called Pythons are the tough as nails and immensely strong. The larger, dumber relative to their aquatic cousins, Ram Pythons are terrestrial and without a doubt the biggest, toughest species you can play. The gaunt and benevolent Zen Rigeln are masters of medical science and beloved throughout the Alliance. It doesn’t hurt that they can heal most wounds with a thought. The ostracized and sometimes outright evil Za Zen Rigelns have beliefs and abilities that make them outcasts in Rigeln society. On the up side, they can telekinetically pull your heart out of your chest cavity or turn you to a pile of goo.

CAMPAIGNS Detailed campaign information, including ready-to-play teams, for: Alliance soldiers Mercenaries Pirates Corporate spies

ARMOR Battlelords is famous for its armor, and its unique armor mechanic that accounts for stopping power, impact absorption, and the structural integrity of the suit itself. Protect your character with state-of-the-art, armored suits, ranging from light body armor to mechanized battle armor to the massive walking tanks called Ultra Armor. There are dozens of armored suits and helms to choose from when armoring up! Each suit of armor is highly customizable, with over a 150 armor options to choose from, including electronic warfare systems, flight systems, and flux shields.

WEAPONS Arm your character by choosing from over two-dozen weapon systems, totaling hundreds of weapons. Each weapon system chews through armor in unique ways. Lasers melt through that hard outer shell, but ignore the impact protection. Omega weapons bypass the hard outer shell entirely by concussing the suit with a giant projected flux shield, forcing the target to rely on the impact absorbing properties of their armor. Disintegrators ignore the hard outer shell and the padding, eating away at the structural integrity of the suit until it crumbles. Arm yourself with projectile weapons, plasma swords, combat chainsaws, lasers, disintegrators, pulse weapons, flamethrowers, gauss cannons, grenade launchers, frost guns, web guns, flux parasites, and Omega weapons!

GEAR Battlelords features hundreds of items of gear every mercenary or spy could want. Want to walk through walls, regenerate lost limbs, or wander through a chemical weapons dump? We’ve got you covered.

MATRICES Chatilians, Mutzachans, and Zen Rigelns possess amazing psychic powers, allowing them to generate specific effects called a matrix. Chose from dozens of matrices, allowing you to heal wounds, read minds, start fires, teleport, rip out hearts, and crush skulls. Everything an aspiring Battlelord could want and desire!

VEHICLES No self-respecting Battlelord walks into combat! Choose from armored personnel carriers, light armored vehicles, main battle tanks, or the famous suits of Ultra Armor! Trying to be a little more discrete? We’ve got plenty of daily-drivers for you espionage types as well.

SPACECRAFT Hey, it’s a big galaxy! About 100,000 light years across, and you’ve got places to be and things to blow up. Choose from our collection of spacecraft, each tailored to your specific needs.
Hauling freight? Making an assault drop? Search and rescue? Salvage? Family RV? Don’t worry, there’s a ship for everybody, and we’ve include deck plans in case you need to duke it out with hostile boarders or remember where you put all your stuff.

HOSTILE ALIEN LIFEFORMS Uncle Enrie’s genetically engineered monstrosities, along with the Arachnids and all their minions.

Last updated: October 17, 2017 11:43

Refunds

It is BackerKit’s policy not to allow refunds to Kickstarter pledges after the campaign has ended, or preorders after they have been charged. Any uncharged preorders or failed payment pledges, we will cancel at the backer’s request, no questions asked.

Last updated: November 03, 2017 17:25

What about Customs and VAT?

We are using Games Quest, which is based out of the UK, to handle distribution in Europe, Asia, and Oceania. This should dramatically reduce, if not eliminate, any VAT backers will be expected to pay. Backers outside of the US will still have to add the appropriate shipping fee, based on country of destination, to their pledge in order to receive their order.

Last updated: November 03, 2017 17:26

Shipping Updates
For the most up-to-date information about the status of our project, check our project updates on Kickstarter!
No shipping updates are provided.
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